Since the release of Canabalt in 2009, auto-runners have cornered the iOS platforming market, and for good reason. For all their benefits, touchscreens are unfortunately cursed with a lack of tangible feedback, and aside from a few specific titles which benefit from onscreen arrows and buttons, virtual controls in mobile games are often clunky, unappealing, and result in wasted … Continue reading Miles & Kilo Review
Kumobius games are something special, exuding a spark of inimitable joy that's hard not to enjoy. Time and time again, the team nails tight controls, balanced challenges, and a pleasing art style. Bean's Quest and Bean Dreams are iOS classics in their own right, so naturally, when I noticed that Kumobius had released a little twitch platformer, I … Continue reading High Risers Review
Eggggg is a game like no other. Overflowing with torrents of vomit, sentient eggs, and classic 2D platforming, the game drips with an utterly unique brand of weirdness, wrapped up in nostalgic googly-eyed charm, and topped off with unadulterated explosions of vivid colors. From the title screen to the final level, Hyper Games establishes their twisted vision, and they're not afraid to splatter … Continue reading Eggggg Review
Submerged: Miku and the Sunken City by Uppercut Games bears a striking resemblance to a certain award-winning PS2 title. In case you'd like to test out your video game trivia knowledge, I've compiled a few of the games' similarities into a short list: 1. Abandoned, potentially cursed setting. 2. Protagonist's primary motivation is to save a loved one, … Continue reading Submerged: Miku and the Sunken City Review
The Beggar's Ride by developer BadSeed was released on iOS to little fanfare in the winter of 2015. Reminiscent of LostWinds with a narrative style similar to The Unfinished Swan, it's hard to believe that such an expertly-crafted title has remained under the radar for so long. The Beggar's Ride is an absolute pleasure to play, and despite its … Continue reading The Beggar’s Ride Review
The terms '1-Bit' and 'Mansion' evoke in my mind the labyrinthine corridors of Bugs Bunny: Crazy Castle II or Wario Land II. Castles in the 1-Bit era were stark, dark and dangerous, loaded with puzzles, hidden passages and a multitude of traps. Magic Mansion by publisher Nitrome and developer Folmer Kelly embraces the traps and twitch gameplay, while foregoing … Continue reading Magic Mansion Review
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