Since the release of Canabalt in 2009, auto-runners have cornered the iOS platforming market, and for good reason. For all their benefits, touchscreens are unfortunately cursed with a lack of tangible feedback, and aside from a few specific titles which benefit from onscreen arrows and buttons, virtual controls in mobile games are often clunky, unappealing, and result in wasted screen real estate. The alternative is a one-or-two-tap control method, without onscreen buttons, although this method presents its own set of challenges. Tackling multiple actions with a single tap can be confusing to a first-time player, so it’s important to somehow introduce varied gameplay with these limited controls, while still maintaining a connection to the player’s intuition. Miles & Kilo nails this style of context-sensitive control, harnessing the power of a single button to control punching, ducking and throwing, elevating the game to the top of the auto-runner pack.
From Michael Burns, the creator of Kidd Tripp, Miles & Kilo follows the adventures of a boy and his lovable-yet-overly-enthusiastic dog. Both Kilo and Miles are cute, memorable characters, and the developer’s charming cutscenes are more than effective in endearing the duo to the player. However, well-designed protagonists can only carry a game so far, and thankfully, Miles & Kilo delivers with tight controls, creative twitch mechanics, and a sense of adventure rare in the auto-platforming genre.
The player’s primary objective is to complete each level within a tight time limit, while also maintaining a collection of five fruits in your inventory. The fruit-collection aspect of Miles & Kilo adds an element of risk and reward, as the fruit can also be used as projectiles. The whole experience is truly challenging, and while I was able to achieve an A rank on most levels within two hours of playtime, the even-more-satisfying S ranks were simply too challenging for me to nail down.
Does a player feel more satisfied with their performance when awarded with gold stars, or instead with the grade-school throwback of letter ranks? Does a one-star performance still feel like a victory, as opposed to the slap-on-the-wrist of receiving a D rank? Does an A rank conjure feelings of success when an S rank is just out of reach?
Aside from a pretty nasty difficulty spike on the game’s second boss, everything else about the game is immaculate. Chris Kukla’s soundtrack is fantastically retro, conjuring memories of classic NES soundtracks for Mega Man and DuckTales, expertly complimenting the game’s nostalgic overtones. Graphically, the whole thing is bright and whimsical, and the entire game ran at a smooth framerate on my iPhone 6.
Miles & Kilo is an absolute gem. It’s professionally crafted, loaded with charm, full of great music and has an exceptionally well-designed learning curve. Most importantly, it’s simply a blast to play. I’d love to see Kilo the dog in his own spinoff game at some point, as his unbridled enthusiasm is a joy to behold, but with or without him, I’ll certainly be on the lookout for more titles by Michael Burns in the future. At its current price of $3.99, I highly recommend that any fans of twitch platforming check it out!